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PLA Notes CD-ROM 1988-2001 31 Tips for trainers: marching soldiers

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Document begins: PLA Notes CD-ROM 1988­2001 31 Tips for trainers: marching soldiers I do not take any credit for this game; I picked marching slows; if it stops, the soldiers it up from a Filipino friend who had for many stop. The drummer can vary the speed of years worked in popular theatre. It has not the beat at his/her discretion. The drummer failed to disappoint on the many occasions I stands or sits inconspicuously to one side have used it in various countries and contexts. and does not communicate with the rest of the players. The scenario of this game is a small poor 4. Split the remaining people into two equal village. The village is under threat from a sized groups: one group is the villagers, group of approaching soldiers and the villagers the other the soldiers. Explain the scenario have to prevent the soldiers from achieving of the game to the two groups. their objective of crossing the perimeter and 5. Mark the perimeters of the village by entering the confines of the village. placing the markers in a square so that the villagers cannot hand to hand protect the Time required (20-30 minutes) total perimeter. 6. ...

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